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Remembered Today:

Gallipolopoly?


Guest richpics5174

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Guest richpics5174

Okay, don't laugh but is there really a version of the Parker Bros game Monopoly based on Gallipoli? My sis was watching the Simpsons and I overheard them mention it. I didn't think it was inconceivable as there are now Star Wars, US Military etc versions. I was just wondering if it was true.

Thanks,

Richard Picton

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Guest timgdawson

Hey Richard,

I don't think that there is a Gallipolopoly (or similar) in production at the moment! Perhaps there should be! Maybe someone should suggest it.

I hope this helps,

Tim D

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I thought Gallipolopoly was what some of the ANZACS got in some of the less salubrious establishments whilst in Egypt. :blink:

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Might seem a bit odd to build a hotel on Scimitar Hill.... :rolleyes:

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I'll be the battleship, thanks. That way I don't even have to land

Richard, dare I ask - given the Simpsons (ironic) Dogpatch vs Lower Slobovia mindset, how did Gallipoli even get mentioned? It's not like there were any Americans there....

Some reference to John Simpson Kirkpatrick and his talking mule?

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Guest richpics5174

I researched a bit online and there's a page on Monopoly editions that haven't been invented or something. I wasn't just hearing things because there were more than a few comments on the apocryphal Gallipolopoly game w/c is mentioned along with 'Edna Crabbopoly' w/c features their lovelorn and frustrated teacher. There are other, weirder versions, even a contraband 'Ghettopoly' which has you building crack houses and 'projects' and running scams like prostitution and such. So I guess Gallipolopoly wouldn't be a stretch.

Well I was poring over my Gallipoli research and I thought why not? Instead of building houses and hotels, why not build entrenchments and fortifications? Instead of Passing Go you have your GHQ one for each side (CAIRO for the Allies, CONSTANTINOPLE for the Turks) and opposite each one is a Rest Area (free parking). The Jail space is simply the opposite side's GHQ Space and instead of 'Going to Jail' you are 'Called before the Investigatory Commission' to answer questions regarding your conduct of the campaign. Getting out of jail is 'Returning to the Front'. Etc. etc. Landing on an opponent's 'property' would be like conducting an assault and I thought of options to forcibly take that property rather than just paying 'rent'. Currency is in the form of Power/Prestige w/c represents all your political clout, influence in the General Staff, military forces on hand. You could have as few as two players and maybe up to ten, representing units and commanders (29th Division, the New Army units of IX Corps, ANZACs, French CEO, Liman Von Sanders, Vehip Pasha, Wilhelm Souchon - who's piece is of course the battleship! - and of course Mustapha Kemal) Players are divided by sides and while each side attempts to demolish the other and capture the enemy's HQ, the players within that side strive to be 'top dog' when it's all over.

The question is, would such a game be dishonoring to the men who fought that campaign? Come to think of it, it's about the time of the anniversary of the Allied Fleet's defeat at the Dardanelles (how coincidental is that!) and I wouldn't want to do something that dishonors their memory. Do games in general, whether they be strategy war games or even simple kiddie exercises like this (I would think this could be a good history teaching tool and could be modified to encompass other historic military operations or geopolitical situations) trivialize war and the tragedy of war?

Any thoughts?

Richard Picton

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Richard (richpics5174),

There are numerous games about military related topics both war games and family style board games (tank battle, dogfight, carrier strike etc.). I don't feel any of these games dishonor the men who fought & died during the conflicts portrayed. Like wise I don't think a

Gallipolopoly game would dishonor those who fought & fell at Gallipoli. Well that's how I feel anyway others may disagree.

I'd buy one,

Jon

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Guest richpics5174

Afraid I'm not at all familiar with that game, Campaign. I mainly asked because of that reference in the Simpsons TV show and because I teach kids in my spare time and I'm looking for new and fun ways to teach history.

Thanks guys,

Richard Picton

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Bravo Richard, I was one that had a hard time with the regular teaching methods so I applaud your efforts to make learning fun and approach things differently.

Jon

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Guest richpics5174

No slight against students (I was one once too!) but I feel that kids nowadays with all the modern conveniences that science and technology provides have become lazy to read, research, explore and discover. Not all of course but a whole lot. People have become more visual since movies and television became the medium of reaching the mass audience (rather than novels/books like in the previous centuries). So I'm exploring alternative ways to teaching to make it less theoretical and more experiential/emotional.

Richard Picton

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Rich,

Take a look at the 'games' on:

www.schoolhistory.co.uk

and

www.activehistory.co.uk

Some excellent stuff.

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  • Admin
Does anyone remember Campaign? A board game about the Napoleonic Wars. Quite complicated. A bit like chess in a way.

Yes,I remember that dratted game Campaign, my sister had the game and used to make me play it with her. I eventually agreed to an annual game, usually midsummer, and I always lost! :blink:

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Guest Alessandro Milan

Ciao everybody!

Quickly: since you are mentioning wargames, you may wanna check this weblink: http://www.gmxmedia.net/entente/

It's about a nice and extensively comprehensive wargame which has been released one month ago. Graphics and A.I. are quite allright, although the whole software is pretty resource-consuming = you need a powerful PC to enjoy it at its best.

Cheers!

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hi,

i happen to think that the idea of incorporating games as a tool for learning is an excellent idea. anything that keeps the attention span of children for more than ten minutes has got to be useful. i do not however beleive that stratedgy games or building fortifications instead of hotels would serve as much of a purpose as these things are not really required in the modern world. ideas such as pass the bomb for instance, the bomb being a random timer. the players would have a sub-topic on a card for instance the somme and have to remember an action or land mark before they can pass the bomb on. i do not think this would be direspectful to anyone as we have to remember that the guys who fought were soldiers who enjoyed a joke and a bit of fun, and did not mope around feeling sorry for themselves all day. of course the more catostrophic aspect of the major death tolls and human sacrifice would have to be approached in a more subtle manner.

another idea maybe teaching the old games that the soldiers played in the trenches although you may have to do this at uni as most of them involved a flutter here and there!! anyway just a thought

andrew

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Guest richpics5174

Hullo everyone,

Just back from a weekend staff retreat. I actually got around to checking the webpage on that Entente game and it does look interesting but I fear it's another no-brainer Real Time Strategy (what a misnomer) rather than anything approaching a serious strategy simulationg game. It's sad that potentially interesting and colourful periods in history are being cornered by no-brainer RTS types like Cossacks and their ilk. I have to credit Age of Kings though for at least having a very powerful scenario/story editor and in fact I've used it to create engaging stories for my school kids.

What I was hoping to do with a "Gallipolopoly" type game would be to let the kids get a feel of the pressures that people like Johnny Hamilton or Kemal Ataturk would have been under - answering to their higher commands (going to jail) while striving to gain and hold strategic territory and in the process spending resources and lives. I think, coupled perhaps with readings from diaries or exercises where I would have them pretend they were soldiers in Gallipoli and have them write a diary, using their imagination with a 'story-line' that I would present them with each day. Then they would see the war from both the man on the ground's point of view and the commanders point of view, which is I believe one of the keys to teaching this potentially boring and difficult subject (boring to the kids!!) - history.

Richard Picton

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